Upon Creation:
Hitpoints: 16 + Vitality Modifier
Mana: 0 + Mentality Modifier
Attack: 2
Defense: 6
Upon Level Up:
Hitpoints: + 1d6 + Vitality Modifier
Mana: + Mentality Modifier
Attack:The Thief's attack now goes up 3 out of every 4 levels. It was previously only going up every other level.
Defense: +1
Abilities:
Level. 1 Flawless Dodge:
Once every three hours, a thief can use Flawless Dodge. This ability stays active for two minutes, and during that time, the thief takes no physical damage.
Level. 3 Steal:
At 3rd level, a thief gains the ability to steal an enemy’s item. At the end of a battle, each item in an enemy’s inventory has a 50% chance of being hopelessly destroyed. Therefore, stealing one of these items during the battle is advantageous.
Level. 5 Sneak Attack:
At 5th level, a thief gains the ability to do a sneak attack. This can only be done if the enemy has not aggressively attacked you, and is not currently in battle with you (i.e., only in the "target" ready to be attacked). The thief deals an extra 1d8 points of damage on a successful hit. This is doubled on a critical hit. Every six levels after 5 (11, 17, and so on...) the thief's sneak attack gains an extra 1d8 damage.
Level. 13 Hide:
At 13th level, a thief can use the hide ability. For the next 10 minutes, enemies are less likely to see him when he enters the square. After this duration runs out, a thief must wait another 10 minutes before reactivating this ability.
Level. 40 Critical Sneak Attack: 40 mana cost:
Sneak attack does (your level)/4 d8 damage. Critical sneak attack will do (your level)/3 d10 damage.
Level. 50 Thiefs recieve the Tri
Minor Blur: 30 mana cost: Enimy gains a % miss chance
Blur: 70 mana cost: Enimy gains a % miss chance
Major Blur: 150 mana cost: Enimy gains a % miss chance
Perfect Blur: 355 mana cost: Enimy gains a % miss chance
Level. 70 Assassin Strike: 100 mana cost:
Does great damage, and has a 15% chance to kill the enemy.
Level. 100 Superior Assassin Strike: 300 mana cost:
Does great damage, and has a 40% chance to kill the enemy.
Note to everyone using armor, and weapons:
See the weapons, and armor restrictions in the Updates to the game
If you are 10 levels below a monsters level, your weapon will not do as much damage.
The damage can be reduced to 3-6 damage, if you are way under the monsters level.
The same in true for monsters who attack you with weapons.
Special abilities for thiefs, and fighters, that include a 1 shot kills, are less affected buy the damage gimp, in tearms of you getting a kill.
Those abilities are based on attack, instad of damage.
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