Upon Creation:
Hitpoints: 25 + Vitality Modifier
Mana: 0 + Mentality Modifier
Attack: 3
Defense: 7
Upon Level Up:
Hitpoints + 1d10 + Vitality Modifier
Mana: + Mentality Modifier
Attack: +1
Defense: +1
Abilities:
Level. 1 Boost
Once every three hours, a fighter can use the Boost ability. This makes all of his attacks critical hits for the next 2 minutes. This ability adds to the damage of all the abilities (that little piece of information thanks to Ax the Feller).
Level 3 Defensive Stance
At 3rd level, a fighter gains the ability to do a defensive stance. He does exactly one half his level + 2 damage, if he hits, and adds that amount to his defense.
Level 7 Precise Stab: 20 mana cost:
At 7th level, a fighter gains the ability to do a precise stab. The fighter spends 10 MP and performs a critical hit on the enemy. (Yes, this is a fighter ability that requires MP! See, this way it only works for fighters with high mentality, which makes sense for Precise stab.)
Level 12 Recoil Strike
At 12th level, a fighter gains the ability to do a recoil strike. Once every 10 minutes, A fighter may deal three times normal damage using an attack with this ability. However, he takes half of this elevated damage himself.
Level 40 Critical Blow: 50 mana cost:
At the 40th level, a fighter gains the ability to do a Critical Blow. A fighter spends 50 MP and performs a critical hit on the enemy doing 2x the damage as Precise Stab.
Level 80 Death Strike: 200 mana cost:
At the 80th level a fighter gains the ability to do a Death Strike. A fighter spends 200 MP and performs a critical hit on the enemy doing 4x the damage as Precise Stab and has a 1 in 10 chance of instantly killing your foe.
Note to everyone using armor, and weapons:
See the weapons, and armor restrictions in the Updates to the game
If you are 10 levels below a monsters level, your weapon will not do as much damage.
The damage can be reduced to 3-6 damage, if you are way under the monsters level.
The same in true for monsters who attack you with weapons.
Special abilities for thiefs, and fighters, that include a 1 shot kills, are less affected buy the damage gimp, in tearms of you getting a kill.
Those abilities are based on attack, instad of damage.
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