here are two types of weapon restrictions.

1. Level restrictions: see (Updates to the game).

2. Damage gimp: When you are 10 levels below a monsters level, the damage you can do is reduced evey 10 levels below until you can only hit for under 10 damage.

Note: the special attacks that involve killing shots, do not depend on damage (see Fighters, and Thiefs abilities).

 

Armor restrictions are the same as weapon restrictions: see (Updates to the game).

Armor bonuses:

Lifeblood: Adds "x" amount to hitpoints.

Mindflow: Adds "x" amount to mana.

Damage reduction: Reduces the physical damage that is done, after the defence by "x" amount.

Stat boosts: Adds pointes to Strength (Power), Agility (Alacraty), Vitality (Health), Mentality (Mind), and Chrisma (Emanence).

Regenerative: Regengrates hitpoints during battle, and while walking.

Refreshing: Regenerates mana during battle, and while walking.

50% elemental restence (Air, Acid, Water, Electricity, Cold, Fire, and Dark).

Spell Restence (Mage's): 1, to about 1090(random drops, and you can buy sell restence in some shops, Shop Items).

Defence: Defence is the ONLY armor bonus that adds up.

 

There are 2 types of spell restrictions:

1. Seeds: All spells have a seed level requirement.

2. Level: Spells are restricted so that you will get a lot of disapations when you are 10 levels or below the monster, raising the percentage of spells hitting to 6 out of 10 times, when you are at the monsters level.

It might be noted here that some monsters are healed by certian elemental spells, and some are more sensitive to one elemental type.

Spell damage: damage is figgured on seed level, your mentality, any special charecter abilities, and the level of the spell (mana cost).

Note: see Updates to the game regarding to the changes made to spells damage.

 


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